Resources allow you to build your camp which will then unlock various items, gear, boosts, character classes, and so on. While retreating will reset your expedition progress, it will allow you to leave with all of your resources unlike getting killed. However, if you retreat on your own once you loop back to your camp on the board, you’ll keep all the resources. If you die, you’ll only be able to take 30% of your resources back to the camp. As I mentioned before, figuring out the best placements for cards will increase your resource gathering as well. Various resources are collected through placed cards, enemies, or simply dismantling gear. As you play expeditions you’ll collect a ton of resources that will be used back at your main camp. Loop Hero is also a roguelike with crafting elements to it as well. There is a ton more that you’ll find as you experiment with tile placements, and it adds a level of depth to the strategy that I love. However, if you fully surround it, that is when the treasury actually opens for the large payload. The treasury will provide a random resource if you place a card on an adjacent space. Placing the Rock cards in a 3×4 pattern will morph it into a giant mountain providing a big bonus. For example, placing a Meadow card near any object will turn it into a Blooming Meadow, which provides a better boost. Planning mode gives you a moment to breathe, strategize your card layout, and equip your gear.Ī lot of the gear and cards are straightforward, however there are a lot of modifications and depth depending on how or where you use them. There is a lot of depth and strategy to this, and it took me quite a few expeditions to get a good idea of things. There is a mix of cards that will benefit the player and of course add enemies to the board. Cards are where you’ll really start crafting your expedition, as well as where the strategy comes in. Gear is pretty self explanatory: collect weapons, armors, and trinkets to equip to defeat harder enemies. As you continue your loop and defeat enemies, you’ll gather cards and gear. Planning mode allows you to stop all board actions. You’ll heal, refill certain items, refresh specific cards, enemies will increase difficulty level, and much more. There will also be resets and other actions once one complete loop around the board is completed. Obviously there are a ton of other factors that can happen on a day loop, but those are the basics of it. On each new day, more enemies will be placed on the board at random locations. As you continue, the day meter will fill and reset to start a day. Your character will continue walking and if there is an enemy in a cell, you will go into a fight that is also automated. There is strategy to this.Īdventure mode will move your character through a series of pathways that form a not so perfectly shaped loop. This is where you’ll build the card deck for your upcoming expedition. Once you start your expedition, the only control you have of your character is to swap between a Planning and Adventure mode. Each expedition will have its own unique traits, buffs, and features. You’ll customize a deck of cards that will end up shaping your expedition. If you’re at all familiar with Dungeons & Dragons, you’ll likely feel at home with Loop Hero’s gameplay. Understanding the past and building a new future may be the key to stopping the evil. Creatures that were once friendly are now forced to become foe for their own survival. As you proceed through this time loop, you’ll encounter friends and foe alike that will help you piece together the past. You soon find out that a group of unholy creatures have put the world in a perpetual time loop, throwing everything in an endless cycle of despair. You cannot remember who you are or what happened to the world. In Loop Hero you awaken to the world around you in total chaos and disarray.
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