Build and upgrade turrets only after upgrading all your resource generators. Use the minibase slot to the south for the armory. Do not destroy the Banished sensor tower next to it! Once the base is complete, you should build and upgrade four Supply Pads, two Generators, and an Airpad. While the base is building, send a Marines unit to capture point A, just next to the base. Once you have killed the sentinel and have your base in progress, save! Use Vaughan's EMP to stun the Sentinel in place, or Holo Decoy to distract it while killing it. Do not build on it until the Sentinel is dead or it might just wipe it out immediately. Build on the minibase slot, then head up to the base slot. Do not take the point next to the minibase. If it is not, then the Sentinel messed up and you should reload. After destroying the minibase, check your objective progress to make sure it's at 4/5. Put Vaughan inside the garrison as soon as possible. Legendary AI is good at outmaneuvering you (or at least, it's good at outmaneuvering me) and you can easily lose units here. Let Vaughan do as much heavy lifting as possible at the Banished minibase. If that happens, reload the earlier save. The Sentinel occasionally will die to Banished troops. Take your actual troops and send them southeast, towards a minibase. Send the clones up to where the Sentinel is fighting the Banished. Head through the teleporter and immediately use Holo Decoy on your troops. More holographs means more progress per use, so try to hit all your units at once with it. Move these near a Sentinel to gain progress towards the objective. Any units within that area will have holographic copies of themselves made. This is what you must used to complete the third bonus objective. You now have access to the Holographic Decoy Leader Power. After destroying it, destroy the nearby resource silos, then save your game! The next part can refuse to play nice sometimes. This one will be distracted by a hologram, once again allowing easy defeat from behind. Activate the control panel for a brief cutscene, followed by another Sentinel. Ignore every other Leader Power until you can buy Grizzly Battalion and just upgrade these two.Īt the end of the path, you will encounter a teleporter. Spend your first Leader Points on Restoration Drones and Scatter Bomb. It will be attacking some garrisoned units, exposing its undefended rear to you. At first one will fly overhead and shortly after that, you will have to fight one yourself. You will immediately come across one of the new Sentinel types. Load up the mission and head down the path. I have mentioned every point where you should definitely save, but I encourage you to make as many extra safety saves as you like. The 1.4x score multiplier may be tempting for making the gold medal threshold, but it's nowhere near as useful as the ability to save and save often. I would suggest against using the Nightmare skull. Completing the objective is not actually very difficult, but you do need to pay attention so you see it when it pops up. When it does show up, you have limited time to reach the marked location on your map and defend the Nightingale. This will become available at some point during the mission, usually after destroying a Banished base, but it has been reported to show up at other times. The one to look out for is: Find and defend India Company's Nightingale. While most of the objectives are linear and predictable, one is not. While you are doing this, Banished will try to get in the way and be a secondary obstacle to you. Your goal is to lure eight of these Sentinels away from a central area, by capturing points, so that you can kill them one by one to get at the thing they're protecting. At first, this will be a serious impediment, but by later on in the mission it isn't such a big deal. It can only be attacked from behind, due to a frontal shield. This Sentinel is quite similar to the Protector Sentinel that you met in the base game's campaign, but it has a twist. Very early in the mission, you will encounter a new type of enemy, the Controller Sentinel. It is really quite open, both in terms of its map layout as well as how you can approach it. Use Holo Decoy 10 times to distract Controller Sentinelsīefore jumping into it, I think it would be helpful to outline your primary goals in this mission.Lure Sentinels near 5 Banished buildings to destroy them.Activate all 3 Banished holo-projectors.Find and defend India Company's Nightingale.Rescue India Company's captured Wolverines.As with the base game campaign, all directional instructions (north, south, east, west) are given respective to the map's starting position, not the north arrow! Gatecrashers
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